About This Game
The Guild 2: Pirates of the European Seas is a stand-alone expansion that transforms the game into an even greater experience by adding a huge area including the cities of “The Hanse” located at the shores of the European seas. Sea battles and naval trading are added to the gameplay, and a new campaign mode provides more than 10 hours of additional fun.
The economic simulation of the game is based on the laws of supply and demand. In the city markets, a dearth of a given good will cause the value of that particular good to rise. Selling a great deal of a single good at the market will conversely decrease the value of the good.
Since the manufacturing businesses require raw materials to function, some players may find themselves relying on the city’s open market for raw materials. In order to avoid this kind of situation, the player may choose to marry their character to a spouse that has a complementary profession.
For example, a Crafts(wo)man with a Weaving Mill may decide to marry a Patron that has a sheep farm. Since the dynasty now contains both a Crafts(wo)man and a Patron, the player may build their own farms to raise sheep, whose wool may then be sent to the Weaving Mill to be turned into cloth.
- Added maritime trade and naval battles gameplay.
- New campaing mode – you start as a poor fisherman and work your way up to a rich patrician of the Hanse while discovering a mysterious family-secret.
- 3 new charges, 3 new peerages, several new goods and artifacts, 3 new maps, new buildings and more!
|Genre||Simulation – Strategy – Historical|
|Works on||Windows (XP, Vista, 7, 8, 10)|
|Languages||Audio and text: Deutsch, English|
|Released||May 18, 2007|
|Company||4HEAD Studios / THQ Nordic GmbH|
Intro / Trailer / Walkthrough
Minimum system requirements – Windows:
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz Processor, 512 MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 800 MB HDD space, Mouse, Keyboard.