About This Game
The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. id Software supervised the development of the game as well as providing the id Tech 4 engine upon which it was built.
A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011 the game was made available through Steam.
Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Players at QuakeCon reported the multiplayer gameplay to include elements similar to those in previous Quake games such as strafe-jumping or rocket jumping. Notable additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads.
The player movement in Quake 4 is similar to that in Quake III Arena and Quake Live, but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners.
|Genre||Shooter – FPP – Sci-fi|
|Works on||Windows (7, 8, 10)|
|Languages||Audio and text: English|
|Released||October 18, 2005|
|Company||RavenSoft / id Software / Bethesda Softworks LLC|
Minimum system requirements – Windows:
7 / 8 / 10
Processor: Intel® Pentium® 4 2.0 GHz or AMD® Athlon® XP 2000+ processor or higher
Memory: 512MB RAM
Hard Disk Space: 2.8GB of uncompressed free hard disk space (plus 400MB for Windows® swap file)
Video: 100% DirectX® 9.0c compatible 64MB 3D hardware accelerated video card required
Sound: 100% DirectX® 9.0c compatible 16-bit sound card and latest drivers
DirectX® Version: 9.0c
Quake 4 (2005)