About This Game
Discover a large, living landscape – the surface a world called Albia.
You exist in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor.
In this world are a range of locations and strange creatures, related loosely (and with considerable poetic license) to Northern myth.
You begin near to the long-abandoned home of a family of Norns (small furry creatures), where a few eggs, languishing in a broken-down incubator, are almost all that remains of the Nornir race.
The first game in this twin pack introduces you to the world of artificial life technology and the Norns of Albia. Than you can discover the all-new Norns, Ettins and Grendels.
Explore the Shee Laboratories and discover the all-new Norns inhabiting a vibrant, living eco-system – find the Genetic Splicer and defend your Norns against the vicious and disease-ridden Grendels.
Originally conceived as a desktop pet with a brain, Grand later incorporated inspiration from The Planiverse to pitch a “little computer ewoks” game, like the game Little Computer People.
Grand wanted players to have a rapport with their creatures, feeling that he should make the creatures seem “genuinely alive” to the player, showing “the ‘right’ kind of behaviour’ in a variety of circumstances
- Creatures: The Albian Years is a compilation of Creatures 1 with both Life Kits, Creatures 2 with its Life Kit and 6 Official Object Packs
- Unique gameplay centered around breeding and raising autonomous, computer-controlled Norns
- A complex AI system that mimics real behaviors
Genre Simulation – Educational – Virtual life Languages English Size 92 MB Company Creature Labs / Merge Games Released July 16, 2004
Minimum System Requirements
Recommended system requirements
System Windows XP / Vista / 7 System – Processor 1 GHz Processor – Memory 256 MB RAM Memory – Graphics 3D graphics card Graphics – DirectX DirectX 7 DirectX DirectX 9 recommended Storage – Storage – Sound – Sound – Other – Other –