Team Fortress 2: Ray Guns Dr. Grordbort dan The Hunt For Magic Leap Gaming

Team Fortress 2

Jika bukan karena Lompatan Sihir, Anda mungkin memainkan versi baru “Team Fortress 2” yang dibuat oleh seniman-seniman efek khusus Weta Workshop di belakang trilogi Lord of the Rings.

Greg Broadmore Weta Gameshop memberi tahu Glixel bahwa setelah menciptakan Dr. Grordbort’s, alam semesta yang pada awalnya digariskan oleh senjata ray retro-futuristik fisik yang dijual sebagai barang koleksi, ia mulai mencoba mencari tahu bagaimana ia dapat menciptakan permainan untuk dunia barunya.

From the start, I was a gamer and was always looking at, ‘How can we make games?’,” Kata Broadmore. “So for a little while we partnered up with Valve and did some stuff with Team Fortress 2. I was looking at where that relationship might go and actually I was very close to doing something where we might make a Dr. Grordbort’s mod of Team Fortress 2 with Valve or in partnership with them to some degree.

Tapi kemudian Rony Abovitz, pendiri Magic Leap , mendekati Broadmore.

Rony came to us with the idea of, ‘Would you like to make a game on a completely new platform where the characters can literally be in your home and around you?’” Kata Broadmore. “And I was like, ‘Yes, I want to do that. Also, that sounds crazy. How the hell are you going to do it?’.”

Dokter G
Dr Grordbort muncul, sebagian, karena co-founder Weta Workshop Richard Taylor mulai menjual koleksi berdasarkan alat peraga studio yang dibuat untuk film-film besar.

We started making collectibles off the back of Lord of the Rings because, you know, working in the film industry, especially back in those early days, it was just feast and famine,” kata Broadmore. “You’re getting a huge job and the company scales up and then the jobs goes away, and you’re like, ‘What’s the next thing? What’s the next thing?’ You’re looking for something as juicy and big as Lord of the Rings. You know? And so we spun up collectibles as a way of trying to even things out and give us something to do in the meantime.