About This Game
The player attacks enemies and captures hexes by moving units, which approximately represent a battalion, regiment or squadron. There are eight types of units, each with different properties: Infantry, Tank, Anti-Tank, Recon, Air Defense, Fighter, Artillery, and Bomber.
The player’s pieces are carried between scenarios: optimizing what is effective in one scenario (say aircraft) may lead to problems in a subsequent scenario where what is effective differs. Optimal strategies, especially between the scenarios in a campaign, can be complex.
Changing Game Characteristics
At the beginning of a scenario or a campaign, the player can select the amount of points gained for capturing supply points. (This, in turn, affects how many units and how strong the player units are.) The manual states that the intention is to make for a more or less challenging game, but the actual effect is rather different, since to some degree the computer player adjusts strategy to compensate for the human player’s strengths.
The player is also allowed to choose which side to play in individual scenarios (but not in campaigns).
- A grand turn based-strategy on an army level
- Hundreds of types of brigades that gain experience from engagements under skilled commanders
- All main European and African battles of WWII are present, plus fictional scenarios and a mission editor
|Genre||Strategy – Turn-based – Historical|
|Works on||Windows (XP, Vista, 7, 8, 10)|
|Languages||Audio and text: English|
|Released||September 22, 1997|
|Company||Strategic Simulations / Ubisoft|
Minimum system requirements – Windows:
(XP, Vista, 7, 8) 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 9, Mouse, Keyboard.